


Guards in SoC received some survival training.Sand Golem gained 50% Nature and 80% Soul resistance.

Sand Golem, Desert Giant, Desert Giant Noble all lost their MIND (resistance).Adjusted Dragon Heal to have a low/medium/high replenish amount instead of just low/high, resulting in less chance of a high 50% heal.Artonian Hassassin removed Disease resistance.Minor mechanics adjustments to Sir Lancel (Attack Range, Pounce), Crypt Protector Hobensnarl (Ethereal), High Priest Volsey (New Spells), Krank Bruut (Teleport), Der Schlaechter (Knockback), The Lich Prince (New Spells).Town Guardian reduced to solo/duo difficulty, he's now basically a difficult guard.Vessel of Isos now has 0 hitpoint regen and does not damage player.New Item Summoned Followers - Blood Cleric, Crypt Guardian.BFD/Talazarian/Lotorian dungeon creature difficulty slightly increased by scaling hitpoints upwards to better match Asterion Minos.Dragon NPC resistance adjusts (each dragon now has one magery resist that they are weaker against).Ancient Crystal Wyverns and Mannabrottur are now tied to expansion flags, if Tides of Fate is disabled they will drop nothing.
